计算两个球体(vtkActor)的交集
开发环境:
- Windows 11 家庭中文版
- Microsoft Visual Studio Community 2019
- VTK-9.3.0.rc0
- vtk-example
demo解决问题: 计算两个球体(vtkActor)的交集

关键点 : vtkBooleanOperationPolyDataFilter 在计算交集时,会将两个对象的几何中心对齐,并在此基础上进行计算。因此,两个对象的几何中心位置在计算交集时是相同的。
prj name: BooleanOperationPolyDataFilter
cpp
# include <vtkActor.h>
# include <vtkBooleanOperationPolyDataFilter.h>
# include <vtkCleanPolyData.h>
# include <vtkNamedColors.h>
# include <vtkNew.h>
# include <vtkPolyDataMapper.h>
# include <vtkProperty.h>
# include <vtkRenderWindow.h>
# include <vtkRenderWindowInteractor.h>
# include <vtkRenderer.h>
# include <vtkSmartPointer.h>
# include <vtkTriangleFilter.h>
# include <vtkBYUReader.h>
# include <vtkOBJReader.h>
# include <vtkPLYReader.h>
# include <vtkPolyDataReader.h>
# include <vtkSTLReader.h>
# include <vtkXMLPolyDataReader.h>
# include <vtkSphereSource.h>
# include <vtksys/SystemTools.hxx>
# include <vtkCamera.h>
namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName);
void PositionCamera(vtkRenderer* renderer, double* viewUp, double* position);
} // namespace
int main(int argc, char* argv[])
{
vtkSmartPointer<vtkPolyData> input1;
vtkSmartPointer<vtkPolyData> input2;
std::string operation("intersection");
if (argc == 4)
{
auto poly1 = ReadPolyData(argv[1]);
vtkNew<vtkTriangleFilter> tri1;
tri1->SetInputData(poly1);
vtkNew<vtkCleanPolyData> clean1;
clean1->SetInputConnection(tri1->GetOutputPort());
clean1->Update();
input1 = clean1->GetOutput();
auto poly2 = ReadPolyData(argv[3]);
vtkNew<vtkTriangleFilter> tri2;
tri2->SetInputData(poly2);
tri2->Update();
vtkNew<vtkCleanPolyData> clean2;
clean2->SetInputConnection(tri2->GetOutputPort());
clean2->Update();
input2 = clean2->GetOutput();
operation = argv[2];
}
else
{
vtkNew<vtkSphereSource> sphereSource1;
sphereSource1->SetCenter(0.25, 0, 0);
sphereSource1->SetPhiResolution(21);
sphereSource1->SetThetaResolution(21);
sphereSource1->Update();
input1 = sphereSource1->GetOutput();
vtkNew<vtkSphereSource> sphereSource2;
sphereSource2->Update();
input2 = sphereSource2->GetOutput();
if (argc == 2)
{
operation = argv[1];
}
}
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPolyDataMapper> input1Mapper;
input1Mapper->SetInputData(input1);
input1Mapper->ScalarVisibilityOff();
vtkNew<vtkActor> input1Actor;
input1Actor->SetMapper(input1Mapper);
input1Actor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("Tomato").GetData());
input1Actor->GetProperty()->SetSpecular(0.6);
input1Actor->GetProperty()->SetSpecularPower(20);
input1Actor->SetPosition(input1->GetBounds()[1] - input1->GetBounds()[0], 0,
0);
vtkNew<vtkPolyDataMapper> input2Mapper;
input2Mapper->SetInputData(input2);
input2Mapper->ScalarVisibilityOff();
vtkNew<vtkActor> input2Actor;
input2Actor->SetMapper(input2Mapper);
input2Actor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("Mint").GetData());
input2Actor->GetProperty()->SetSpecular(0.6);
input2Actor->GetProperty()->SetSpecularPower(20);
input2Actor->SetPosition(-(input1->GetBounds()[1] - input1->GetBounds()[0]),
0, 0);
vtkNew<vtkBooleanOperationPolyDataFilter> booleanOperation;
if (operation == "union")
{
booleanOperation->SetOperationToUnion();
}
else if (operation == "intersection")
{
booleanOperation->SetOperationToIntersection();
}
else if (operation == "difference")
{
booleanOperation->SetOperationToDifference();
}
else
{
std::cout << "Unknown operation: " << operation << std::endl;
return EXIT_FAILURE;
}
booleanOperation->SetInputData(0, input1);
booleanOperation->SetInputData(1, input2);
vtkNew<vtkPolyDataMapper> booleanOperationMapper;
booleanOperationMapper->SetInputConnection(booleanOperation->GetOutputPort());
booleanOperationMapper->ScalarVisibilityOff();
vtkNew<vtkActor> booleanOperationActor;
booleanOperationActor->SetMapper(booleanOperationMapper);
booleanOperationActor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("Banana").GetData());
booleanOperationActor->GetProperty()->SetSpecular(.6);
booleanOperationActor->GetProperty()->SetSpecularPower(20);
vtkNew<vtkRenderer> renderer;
renderer->AddViewProp(input1Actor);
renderer->AddViewProp(input2Actor);
renderer->AddViewProp(booleanOperationActor);
renderer->SetBackground(colors->GetColor3d("Silver").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetSize(640, 480);
renderWindow->SetWindowName("BooleanOperationPolyDataFilter");
double viewUp[3] = {0.0, 0.0, 1.0};
double position[3] = {0.0, -1.0, 0.0};
PositionCamera(renderer, viewUp, position);
renderer->GetActiveCamera()->Dolly(1.4);
renderer->ResetCameraClippingRange();
vtkNew<vtkRenderWindowInteractor> renWinInteractor;
renWinInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renWinInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName)
{
vtkSmartPointer<vtkPolyData> polyData;
std::string extension =
vtksys::SystemTools::GetFilenameExtension(std::string(fileName));
if (extension == ".ply")
{
vtkNew<vtkPLYReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtp")
{
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".obj")
{
vtkNew<vtkOBJReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".stl")
{
vtkNew<vtkSTLReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtk")
{
vtkNew<vtkPolyDataReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".g")
{
vtkNew<vtkBYUReader> reader;
reader->SetGeometryFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else
{
vtkNew<vtkSphereSource> source;
source->Update();
polyData = source->GetOutput();
}
return polyData;
}
void PositionCamera(vtkRenderer* renderer, double* viewUp, double* position)
{
renderer->GetActiveCamera()->SetFocalPoint(0.0, 0.0, 0.0);
renderer->GetActiveCamera()->SetViewUp(viewUp);
renderer->GetActiveCamera()->SetPosition(position);
renderer->ResetCamera();
return;
}
} // namespace