Canny边缘检测
开发环境:
- Windows 11 家庭中文版
- Microsoft Visual Studio Community 2019
- VTK-9.3.0.rc0
- vtk-example
demo解决问题:实现了Canny边缘检测算法的图像处理过程。
图像处理过程:
- 亮度提取(vtkImageLuminance)
- 图像类型转换(vtkImageCast)
- 图像平滑(vtkImageGaussianSmooth)
- 图像梯度计算(vtkImageGradient)
- 图像梯度幅值计算(vtkImageMagnitude)
- 非极大值抑制(vtkImageNonMaximumSuppression)
- 在处理完图像后,将得到的图像数据转换为vtkStructuredPoints类型,并进行边缘连接、阈值处理、几何滤波等操作。最后将处理结果添加到边缘渲染器中。最后,通过交互器进行初始化和渲染。
canny边缘提取的相关学习内容了以从这里了解下:
[Python图像处理] 四十二.Python图像锐化及边缘检测万字详解(Roberts、Prewitt、Sobel、Laplacian、Canny、LOG)边缘监测算子
prj name: CannyEdgeDetector
cpp
# include <vtkCamera.h>
# include <vtkGeometryFilter.h>
# include <vtkImageActor.h>
# include <vtkImageCast.h>
# include <vtkImageConstantPad.h>
# include <vtkImageGaussianSmooth.h>
# include <vtkImageGradient.h>
# include <vtkImageLuminance.h>
# include <vtkImageMagnitude.h>
# include <vtkImageNonMaximumSuppression.h>
# include <vtkImageToStructuredPoints.h>
# include <vtkLinkEdgels.h>
# include <vtkNamedColors.h>
# include <vtkNew.h>
# include <vtkPNGReader.h>
# include <vtkPolyDataMapper.h>
# include <vtkProperty.h>
# include <vtkRenderWindow.h>
# include <vtkRenderWindowInteractor.h>
# include <vtkRenderer.h>
# include <vtkStripper.h>
# include <vtkSubPixelPositionEdgels.h>
# include <vtkThreshold.h>
int main(int argc, char* argv[])
{
vtkNew<vtkNamedColors> colors;
if (argc != 2)
{
std::cerr << "Required args: filename.png e.g. Gourds.png" << std::endl;
return EXIT_FAILURE;
}
std::string filename = argv[1];
std::cout << filename << std::endl;
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double originalViewport[4] = {0.0, 0.0, 0.5, 1.0};
double edgeViewport[4] = {0.5, 0.0, 1.0, 1.0};
vtkNew<vtkRenderer> originalRenderer;
originalRenderer->SetViewport(originalViewport);
originalRenderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
vtkNew<vtkRenderer> edgeRenderer;
edgeRenderer->SetViewport(edgeViewport);
edgeRenderer->SetBackground(colors->GetColor3d("LightSlateGray").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->SetSize(600, 300);
renderWindow->SetMultiSamples(0);
renderWindow->AddRenderer(originalRenderer);
renderWindow->AddRenderer(edgeRenderer);
renderWindow->SetWindowName("CannyEdgeDetector");
vtkNew<vtkRenderWindowInteractor> interactor;
interactor->SetRenderWindow(renderWindow);
vtkNew<vtkPNGReader> imageIn;
imageIn->SetFileName(filename.c_str());
imageIn->Update();
vtkNew<vtkImageActor> imageActor;
imageActor->SetInputData(imageIn->GetOutput());
originalRenderer->AddActor(imageActor);
vtkNew<vtkImageLuminance> il;
il->SetInputConnection(imageIn->GetOutputPort());
vtkNew<vtkImageCast> ic;
ic->SetOutputScalarTypeToFloat();
ic->SetInputConnection(il->GetOutputPort());
// Smooth the image.
vtkNew<vtkImageGaussianSmooth> gs;
gs->SetInputConnection(ic->GetOutputPort());
gs->SetDimensionality(2);
gs->SetRadiusFactors(1, 1, 0);
// Gradient the image.
vtkNew<vtkImageGradient> imgGradient;
imgGradient->SetInputConnection(gs->GetOutputPort());
imgGradient->SetDimensionality(2);
vtkNew<vtkImageMagnitude> imgMagnitude;
imgMagnitude->SetInputConnection(imgGradient->GetOutputPort());
// Non maximum suppression.
vtkNew<vtkImageNonMaximumSuppression> nonMax;
imgMagnitude->Update();
nonMax->SetMagnitudeInputData(imgMagnitude->GetOutput());
imgGradient->Update();
nonMax->SetVectorInputData(imgGradient->GetOutput());
nonMax->SetDimensionality(2);
vtkNew<vtkImageConstantPad> pad;
pad->SetInputConnection(imgGradient->GetOutputPort());
pad->SetOutputNumberOfScalarComponents(3);
pad->SetConstant(0);
vtkNew<vtkImageToStructuredPoints> i2sp1;
i2sp1->SetInputConnection(nonMax->GetOutputPort());
pad->Update();
i2sp1->SetVectorInputData(pad->GetOutput());
// Link edgles.
vtkNew<vtkLinkEdgels> imgLink;
imgLink->SetInputConnection(i2sp1->GetOutputPort());
imgLink->SetGradientThreshold(2);
// Threshold links.
vtkNew<vtkThreshold> thresholdEdges;
thresholdEdges->SetInputConnection(imgLink->GetOutputPort());
thresholdEdges->SetUpperThreshold(10);
thresholdEdges->SetThresholdFunction(vtkThreshold::THRESHOLD_UPPER);
thresholdEdges->AllScalarsOff();
vtkNew<vtkGeometryFilter> gf;
gf->SetInputConnection(thresholdEdges->GetOutputPort());
vtkNew<vtkImageToStructuredPoints> i2sp;
i2sp->SetInputConnection(imgMagnitude->GetOutputPort());
pad->Update();
i2sp->SetVectorInputData(pad->GetOutput());
// Subpixel them.
vtkNew<vtkSubPixelPositionEdgels> spe;
spe->SetInputConnection(gf->GetOutputPort());
i2sp->Update();
spe->SetGradMapsData(i2sp->GetStructuredPointsOutput());
vtkNew<vtkStripper> strip;
strip->SetInputConnection(spe->GetOutputPort());
vtkNew<vtkPolyDataMapper> dsm;
dsm->SetInputConnection(strip->GetOutputPort());
dsm->ScalarVisibilityOff();
vtkNew<vtkActor> planeActor;
planeActor->SetMapper(dsm);
planeActor->GetProperty()->SetAmbient(1.0);
planeActor->GetProperty()->SetDiffuse(0.0);
planeActor->GetProperty()->SetColor(
colors->GetColor3d("GhostWhite").GetData());
// Add the actors to the renderer, set the background and size.
edgeRenderer->AddActor(planeActor);
// Render the image.
interactor->Initialize();
renderWindow->Render();
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}