显示图像数据和单元格中心
开发环境:
- Windows 11 家庭中文版
- Microsoft Visual Studio Community 2019
- VTK-9.3.0.rc0
- vtk-example
- vtk-example
demo解决问题:如何使用 VTK 来显示图像数据和单元格中心 
关键点:
- 使用 vtkCellCenters 过滤器来获取图像数据的单元格中心,将单元格中心显示为点
cpp
vtkNew<vtkCellCenters> cellCentersFilter;
cellCentersFilter->SetInputData(imageData);
cellCentersFilter->VertexCellsOn();
cellCentersFilter->Update();
// Access the cell centers
for (vtkIdType i = 0; i < cellCentersFilter->GetOutput()->GetNumberOfPoints();
i++)
{
double p[3];
cellCentersFilter->GetOutput()->GetPoint(i, p);
cout << "Point " << i << " : " << p[0] << " , " << p[1] << " , " << p[2]
<< endl;
}
// Display the cell centers
vtkNew<vtkDataSetMapper> centerMapper;
centerMapper->SetInputConnection(cellCentersFilter->GetOutputPort());
vtkNew<vtkActor> centerActor;
centerActor->SetMapper(centerMapper);
centerActor->GetProperty()->SetPointSize(5);
centerActor->GetProperty()->SetColor(
colors->GetColor3d("MistyRose").GetData());- 将图像显示为线框形式
cpp
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetRepresentationToWireframe();
actor->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData());prj name: CellCenters
cpp
# include <vtkActor.h>
# include <vtkCellCenters.h>
# include <vtkDataSetMapper.h>
# include <vtkImageData.h>
# include <vtkNamedColors.h>
# include <vtkNew.h>
# include <vtkProperty.h>
# include <vtkRenderWindow.h>
# include <vtkRenderWindowInteractor.h>
# include <vtkRenderer.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Create an image data
vtkNew<vtkImageData> imageData;
// Specify the size of the image data
imageData->SetDimensions(3, 3, 2);
imageData->SetSpacing(1.0, 1.0, 1.0);
imageData->SetOrigin(0.0, 0.0, 0.0);
vtkNew<vtkCellCenters> cellCentersFilter;
cellCentersFilter->SetInputData(imageData);
cellCentersFilter->VertexCellsOn();
cellCentersFilter->Update();
// Access the cell centers
for (vtkIdType i = 0; i < cellCentersFilter->GetOutput()->GetNumberOfPoints();
i++)
{
double p[3];
cellCentersFilter->GetOutput()->GetPoint(i, p);
cout << "Point " << i << " : " << p[0] << " , " << p[1] << " , " << p[2]
<< endl;
}
// Display the cell centers
vtkNew<vtkDataSetMapper> centerMapper;
centerMapper->SetInputConnection(cellCentersFilter->GetOutputPort());
vtkNew<vtkActor> centerActor;
centerActor->SetMapper(centerMapper);
centerActor->GetProperty()->SetPointSize(5);
centerActor->GetProperty()->SetColor(
colors->GetColor3d("MistyRose").GetData());
vtkNew<vtkDataSetMapper> mapper;
mapper->SetInputData(imageData);
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetRepresentationToWireframe();
actor->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData());
vtkNew<vtkRenderWindow> renderWindow;
vtkNew<vtkRenderer> renderer;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("CellCenters");
renderer->AddActor(actor);
renderer->AddActor(centerActor);
renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());
renderer->ResetCamera();
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}proj name: CellCentersDemo
cpp
namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName);
}
int main(int argc, char* argv[])
{
// Define the colors used in the example
vtkNew<vtkNamedColors> colors;
vtkColor3d actorColor = colors->GetColor3d("Banana");
vtkColor3d pointActorColor = colors->GetColor3d("Peacock");
vtkColor3d backgroundColor = colors->GetColor3d("Silver");
// Read the polydata
auto polyData = ReadPolyData(argc > 1 ? argv[1] : "");
std::vector<double> bounds(6);
polyData->GetBounds(&bounds[0]);
std::vector<double> range(3);
for (int i = 0; i < 3; ++i)
{
range[i] = bounds[2 * i + 1] - bounds[2 * i];
}
std::cout << "Range: " << range[0] << ", " << range[1] << ", " << range[2]
<< std::endl;
vtkNew<vtkCellCenters> centers;
centers->SetInputData(polyData);
auto maxRange = std::max_element(range.begin(), range.end());
double radius = 0;
if (argc > 1)
{
radius = *maxRange * 0.0025;
}
else
{
radius = *maxRange * 0.01;
}
vtkNew<vtkSphereSource> sphere;
sphere->SetPhiResolution(11);
sphere->SetThetaResolution(11);
sphere->SetRadius(radius);
vtkNew<vtkGlyph3DMapper> pointMapper;
pointMapper->SetInputConnection(centers->GetOutputPort());
pointMapper->SetSourceConnection(sphere->GetOutputPort());
vtkNew<vtkActor> pointActor;
pointActor->SetMapper(pointMapper);
pointActor->GetProperty()->SetColor(pointActorColor.GetData());
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputData(polyData);
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(actorColor.GetData());
actor->GetProperty()->EdgeVisibilityOn();
actor->GetProperty()->SetInterpolationToFlat();
// Setup render window, renderer, and interactor
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->AddActor(pointActor);
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(30);
renderer->GetActiveCamera()->Elevation(30);
renderer->GetActiveCamera()->Dolly(1.5);
renderer->ResetCameraClippingRange();
renderer->SetBackground(backgroundColor.GetData());
renderWindow->SetSize(640, 480);
renderWindow->SetWindowName("CellCentersDemo");
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}