vtk创建颜色属性正方体
开发环境:
- Windows 11 家庭中文版
- Microsoft Visual Studio Community 2019
- VTK-9.3.0.rc0
- vtk-example
demo解决问题: 创建点(vtkPoints)与单元(vtkCellArray)集合,组合成一个cube(vtkPolyData),设置点集合默认得标量属性(color),显示为有颜色得正方体

关键点 : 在VTK中,如果没有为数据数组设置特定的名称,将其默认用于颜色映射。当使用vtkPolyData->GetPointData()->SetScalars()方法将数据数组与点数据关联时,如果没有为数据数组设置名称,则VTK会假定该数据数组用于表示颜色信息,并将其用于颜色映射。因此,如果您没有为数据数组设置名称,VTK会默认将其用作颜色数据。但是,您可以随时通过为数据数组设置名称来明确指定其用途,例如温度、密度等,以便在可视化时正确解释和使用这些数据。
cpp
# include <vtkSmartPointer.h>
# include <vtkPolyData.h>
# include <vtkDoubleArray.h>
int main()
{
// 创建一个 vtkPolyData 对象
vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
// 创建一个包含标量数据的 vtkDoubleArray
vtkSmartPointer<vtkDoubleArray> scalarData = vtkSmartPointer<vtkDoubleArray>::New();
scalarData->SetName("ScalarValues"); // 设置数组的名称
scalarData->SetNumberOfComponents(1); // 设置数组的组件数
scalarData->InsertNextValue(1.0); // 添加标量数值
// 将标量数据数组与点数据关联起来
polyData->GetPointData()->SetScalars(scalarData);
// 其他操作...
return 0;
}prj name: Cube
cpp
# include <vtkActor.h>
# include <vtkCamera.h>
# include <vtkCellArray.h>
# include <vtkFloatArray.h>
# include <vtkNamedColors.h>
# include <vtkNew.h>
# include <vtkPointData.h>
# include <vtkPoints.h>
# include <vtkPolyData.h>
# include <vtkPolyDataMapper.h>
# include <vtkRenderWindow.h>
# include <vtkRenderWindowInteractor.h>
# include <vtkRenderer.h>
# include <array>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
std::array<std::array<double, 3>, 8> pts = {{{{0, 0, 0}},
{{1, 0, 0}},
{{1, 1, 0}},
{{0, 1, 0}},
{{0, 0, 1}},
{{1, 0, 1}},
{{1, 1, 1}},
{{0, 1, 1}}}};
// The ordering of the corner points on each face.
std::array<std::array<vtkIdType, 4>, 6> ordering = {{{{0, 3, 2, 1}},
{{4, 5, 6, 7}},
{{0, 1, 5, 4}},
{{1, 2, 6, 5}},
{{2, 3, 7, 6}},
{{3, 0, 4, 7}}}};
// We'll create the building blocks of polydata including data attributes.
vtkNew<vtkPolyData> cube;
vtkNew<vtkPoints> points;
vtkNew<vtkCellArray> polys;
//在VTK中,如果没有为数据数组设置特定的名称,将其默认用于颜色映射。当使用vtkPolyData->GetPointData()->SetScalars()方法将数据数组与点数据关联时,如果没有为数据数组设置名称,则VTK会假定该数据数组用于表示颜色信息,并将其用于颜色映射。
//因此,如果您没有为数据数组设置名称,VTK会默认将其用作颜色数据。但是,您可以随时通过为数据数组设置名称来明确指定其用途,例如温度、密度等,以便在可视化时正确解释和使用这些数据。
vtkNew<vtkFloatArray> scalars;
// Load the point, cell, and data attributes.
for (auto i = 0ul; i < pts.size(); ++i)
{
points->InsertPoint(i, pts[i].data());
scalars->InsertTuple1(i, i);
}
for (auto&& i : ordering)
{
polys->InsertNextCell(vtkIdType(i.size()), i.data());
}
// We now assign the pieces to the vtkPolyData.
cube->SetPoints(points);
cube->SetPolys(polys);
cube->GetPointData()->SetScalars(scalars);
// Now we'll look at it.
vtkNew<vtkPolyDataMapper> cubeMapper;
cubeMapper->SetInputData(cube);
cubeMapper->SetScalarRange(cube->GetScalarRange());
vtkNew<vtkActor> cubeActor;
cubeActor->SetMapper(cubeMapper);
// The usual rendering stuff.
vtkNew<vtkCamera> camera;
camera->SetPosition(1, 1, 1);
camera->SetFocalPoint(0, 0, 0);
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renWin;
renWin->AddRenderer(renderer);
renWin->SetWindowName("Cube");
vtkNew<vtkRenderWindowInteractor> iren;
iren->SetRenderWindow(renWin);
renderer->AddActor(cubeActor);
renderer->SetActiveCamera(camera);
renderer->ResetCamera();
renderer->SetBackground(colors->GetColor3d("Cornsilk").GetData());
renWin->SetSize(600, 600);
// interact with data
renWin->Render();
iren->Start();
return EXIT_SUCCESS;
}