锚定3D空间对象位置并标注
开发环境:
- Windows 11 家庭中文版
- Microsoft Visual Studio Community 2019
- VTK-9.3.0.rc0
- vtk-example
demo解决问题:在渲染场景中进行交互式定位,并与特定对象或位置相关联,增强了3D数据的可视化。它提供了设置标题文本、自定义外观以及在3D空间中锚定其位置的功能。 
关键点:
- vtkCaptionWidget可以在渲染场景中进行交互式定位,并与特定对象或位置相关联,增强了3D数据的可视化。它提供了设置标题文本、自定义外观以及在3D空间中锚定其位置的功能。这个小部件常用于工程可视化应用程序中,用于标记和注释3D可视化,使底层数据更清晰地呈现和演示。
cpp
// Create the widget and its representation.
vtkNew<vtkCaptionRepresentation> captionRepresentation;
captionRepresentation->GetCaptionActor2D()->SetCaption("Test caption");
captionRepresentation->GetCaptionActor2D()
->GetTextActor()
->GetTextProperty()
->SetFontSize(100);
double pos[3] = {.5, 0, 0};
captionRepresentation->SetAnchorPosition(pos);
vtkNew<vtkCaptionWidget> captionWidget;
captionWidget->SetInteractor(renderWindowInteractor);
captionWidget->SetRepresentation(captionRepresentation);prj name: CaptionActor2D
cpp
# include <vtkActor.h>
// #include <vtkCallbackCommand.h>
# include <vtkCamera.h>
# include <vtkCaptionActor2D.h>
# include <vtkCaptionRepresentation.h>
# include <vtkCaptionWidget.h>
# include <vtkNamedColors.h>
# include <vtkNew.h>
// #include <vtkPolyData.h>
# include <vtkPolyDataMapper.h>
# include <vtkProperty.h>
# include <vtkRenderWindow.h>
# include <vtkRenderWindowInteractor.h>
# include <vtkRenderer.h>
# include <vtkSphereSource.h>
# include <vtkTextActor.h>
# include <vtkTextProperty.h>
int main(int, char*[])
{
vtkNew<vtkNamedColors> colors;
// Sphere
vtkNew<vtkSphereSource> sphereSource;
sphereSource->Update();
vtkNew<vtkPolyDataMapper> mapper;
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkNew<vtkActor> actor;
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(
colors->GetColor3d("DarkOliveGreen").GetData());
// A renderer and render window.
vtkNew<vtkRenderer> renderer;
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetWindowName("CaptionWidget");
// An interactor
vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
renderWindowInteractor->SetRenderWindow(renderWindow);
// Create the widget and its representation.
vtkNew<vtkCaptionRepresentation> captionRepresentation;
captionRepresentation->GetCaptionActor2D()->SetCaption("Test caption");
captionRepresentation->GetCaptionActor2D()
->GetTextActor()
->GetTextProperty()
->SetFontSize(100);
double pos[3] = {.5, 0, 0};
captionRepresentation->SetAnchorPosition(pos);
vtkNew<vtkCaptionWidget> captionWidget;
captionWidget->SetInteractor(renderWindowInteractor);
captionWidget->SetRepresentation(captionRepresentation);
// Add the actors to the scene.
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("Blue").GetData());
renderWindow->Render();
// Rotate the camera to bring the point the caption is pointing to into view.
renderer->GetActiveCamera()->Azimuth(90);
captionWidget->On();
// Begin mouse interaction
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}